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01. NPC's Character Flashdrive Example
Page 1 of 1
01. NPC's Character Flashdrive Example
Table of Contents
- RP Threads
- Magic & Spells
- Items
**Please note that you can label or decorate it however you want. This is just a basic way to label things and how it should work.
RP Threads can be called your "Timeline", "Arcs", "Episodes", "Chronicles," etc. Items can be renamed "Bag", "Backpack", etc.**
Last edited by NPC on Wed Oct 31, 2012 5:53 am; edited 3 times in total
Game Master- Admin
- Posts : 264
Re: 01. NPC's Character Flashdrive Example
RP Threads
Town One
- Thread url
- Thread url
- Thread url
etc.
Game Master- Admin
- Posts : 264
Re: 01. NPC's Character Flashdrive Example
Magic & Spells
Name: The name of your magic.
Type: is it caster magic or holder magic
Element/Aspect: Does this magic have an element(fire/wind/water/etc.)
Description: Describe your magic in great detail. What is this magic? How does it work? Maybe give some examples of what it can do.
Side Effects: Does your magic have any side effects when being used? Large scale and powerful magic will have potential side effects almost every time. Remember the more powerful a magic the more side effects it may(will usually) have especially over long term use. If your magic doesn’t have side effects just type “N/A”
- SPELL NAME:
BASE SPELL
(Spell Name)
Tier: Base Spell (Keep it like this until you've purchased a tier upgrade for this spell)
Sigils/Sigil Slots: 0/0 (Leave how it is until you've bought a sigil/sigil slot)
Magic Cost: 10 (All base spells begin as 10. And 5 if the spell is continuous.)
Type: (Offensive/Defensive/Utility/Support)
Element: (Elemental alignment)
Range: (Self or ranged? You may give range in feet/meters)
Requirements: (If there are any requirements that this spell needs before having it cast then list them here)
Effect: (What the spell does. Example. This spell casts a fire ball)
Cooldown: (How long do you have to wait until you can use the same spell again?)▼
Tier One
Offensive Sigil
--Information--
--Information--▼
Tier Two
Defensive Sigil
--Information--
--Information--
Tier Two
Specialty Sigil
--Information--
--Information--
▼
Tier Three
Utility Sigil
--Information--
--Information--
Tier Three
Utility Sigil
--Information--
--Information--
Tier Three
Offensive Sigil
--Information--
--Information--
- SPELL NAME:
BASE SPELL
(Spell Name)
Tier: Base Spell (Keep it like this until you've purchased a tier upgrade for this spell)
Sigils/Sigil Slots: 0/0 (Leave how it is until you've bought a sigil/sigil slot)
Magic Cost: 10 (All base spells begin as 10. And 5 if the spell is continuous.)
Type: (Offensive/Defensive/Utility/Support)
Element: (Elemental alignment)
Range: (Self or ranged? You may give range in feet/meters)
Requirements: (If there are any requirements that this spell needs before having it cast then list them here)
Effect: (What the spell does. Example. This spell casts a fire ball)
Cooldown: (How long do you have to wait until you can use the same spell again?)▼
Tier One
Offensive Sigil
--Information--
--Information--▼
Tier Two
Defensive Sigil
--Information--
--Information--
Tier Two
Specialty Sigil
--Information--
--Information--
- SPELL NAME:
BASE SPELL
(Spell Name)
Tier: Base Spell (Keep it like this until you've purchased a tier upgrade for this spell)
Sigils/Sigil Slots: 0/0 (Leave how it is until you've bought a sigil/sigil slot)
Magic Cost: 10 (All base spells begin as 10. And 5 if the spell is continuous.)
Type: (Offensive/Defensive/Utility/Support)
Element: (Elemental alignment)
Range: (Self or ranged? You may give range in feet/meters)
Requirements: (If there are any requirements that this spell needs before having it cast then list them here)
Effect: (What the spell does. Example. This spell casts a fire ball)
Cooldown: (How long do you have to wait until you can use the same spell again?)▼
Tier One
Offensive Sigil
--Information--
--Information--
- SPELL NAME:
BASE SPELL
(Spell Name)
Tier: Base Spell (Keep it like this until you've purchased a tier upgrade for this spell)
Sigils/Sigil Slots: 0/0 (Leave how it is until you've bought a sigil/sigil slot)
Magic Cost: 10 (All base spells begin as 10. And 5 if the spell is continuous.)
Type: (Offensive/Defensive/Utility/Support)
Element: (Elemental alignment)
Range: (Self or ranged? You may give range in feet/meters)
Requirements: (If there are any requirements that this spell needs before having it cast then list them here)
Effect: (What the spell does. Example. This spell casts a fire ball)
Cooldown: (How long do you have to wait until you can use the same spell again?)
Game Master- Admin
- Posts : 264
Re: 01. NPC's Character Flashdrive Example
Items
- Item Name - NonMagic Weapon/Armor:
Name: (Name of your equipment)
Classification: (Weapon/Armor)
Type: (If a weapon then what type? Sword? Spear? Or if you chose Armor then what type? Necklace? Ring? Helmet?)
Material(s): (Materials that where used to create/manufacture the equipment. A list will suffice)
Appearance: (What does the equipment look like?)
History: (Does the equipment have a sentimental meaning to your character? Was it stolen? Or perhaps found?)
- Item Name - Holder Magic Armor/Weapon:
Name: (Name of your equipment)
Rank: (Begins as a D rank, unless this weapon scales with your character progression)
Classification: (Weapon/Armor)
Type: (If a weapon then what type? Sword? Spear? Or if you chose Armor then what type? Necklace? Ring? Helmet?)
Elemental Alignment:
Ability: (What abilities does your equipment do?)
Material(s): (Materials that where used to create/manufacture the equipment. A list will suffice)
Appearance: (What does the equipment look like?)
History: (Does the equipment have a sentimental meaning to your character? Was it stolen? Or perhaps found?)
Game Master- Admin
- Posts : 264
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