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Concerning Ally NPCs on Missions

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Concerning Ally NPCs on Missions Empty Concerning Ally NPCs on Missions

Post by Chris Wed Nov 07, 2012 5:29 am

I would like to know how far ally oriented NPCs can extend in terms of fighting since based from the custom mission template, they won't be allowed to. I'm planning to make more than one ally NPCs that will go with my character on a mission and there will be fighting involve in it. As much as I can, I will only be using them in order for the mission to move forward but right now, when I think about it, it can't be helped but there will be fighting scenarios with them involved. If it will be allowed, it will be on a third person's perspective coming from my character and will only be at minimum as much as possible.

Of course, I'd love to have fellow rp'ers involved in it, too, most especially SP mages. But there will still be ally NPCs to deal with :/
Also, will this rule be the same with normal threads still with NPCs involved?

Thanks.
Chris
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Concerning Ally NPCs on Missions Empty Re: Concerning Ally NPCs on Missions

Post by Game Master Wed Nov 07, 2012 6:03 am

Unfortunately, Chris, they won't do much but give the mission objective and/or point you in the right direction with information. They will hold no combative role (though they might have the skills) in the mission. If you want to have people aid you in the mission then they will have to be other PCs.

On Normal threads, however, NPCs can fight along side with you. The rule only applies on missions.
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Concerning Ally NPCs on Missions Empty Re: Concerning Ally NPCs on Missions

Post by Chris Wed Nov 07, 2012 6:25 am

Alright. I understand. Thanks.
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Concerning Ally NPCs on Missions Empty Re: Concerning Ally NPCs on Missions

Post by Game Master Wed Nov 07, 2012 6:33 am

Mmhmm. No problem.

This is now moved to Solved.
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