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Cain's second group of spells Welcome_zps40edad63Greetings traveler.
We welcome you to Delirium, where things are not what they seem and magic is just the beginning of your adventure.
This is a fairly new site, being only about 2 and a half months old. Our setting takes place about 400 years into the past - x391 being the current year - and dragons freely roam Earthland. While humans and dragons are currently in peace with each other, there is darkness brewing and that fragile line of truce between them might just break soon enough.
Episode One: Bastion, The Ironclad Dragon is now open!
Enjoy your stay, and please...
Stay delirious.
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Cain's second group of spells

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Cain's second group of spells Empty Cain's second group of spells

Post by Cain Wed Nov 07, 2012 5:18 am

Take Over: Helios
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10, 5 held
Type: Offensive
Element: Fire
Range: Self
Requirements: Take Over Magic
Effect:Cain's skin becomes a tad bit darker. His natural body temperature will raise to that close to 130 degrees Fahrenheit. His hair color will become flaming red and his eyes will also become a dull orange. While in this form he will gain a 15% resistance to fire based magic. His base strength is doubled in strength. He can create small bits of flames about the size of a lighter's flame from his fingertips. These flames aren't very useful in combat but can cause first and second degree burns if someone is exposed to them for prolong periods, 1 post for first degree 2 post for second degree. He is also more sensitive to different influxes of heat within a 15 meter radius allowing him to sense when others are near him.
Cooldown: 5 Post



Take Over: Chronos
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Offensive
Element: Time
Range: Self
Requirements: Take Over Magic
Effect: Cain's hair will become a mix of gray and black hairs with a lightly grown beard and mustache. His eyes will become a dull gold color, but other than that his body will not change too much. He will not have any stat boost per say but will auto create a time ripple within a 10 meter radius with him at the center. Within these 10 meters those inside and their spells and effects will be slowed down by 1/5. The altered time will not be noticeable to those it is effecting but seem as if Cain is just moving faster than them, but those outside the ripple will be able to notice the slight difference of those within it.
Cooldown: 5 Post


Take Over Aphrodite
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10, 5 held
Type: Utility
Element:None
Range: Self
Requirements:Take Over Magic
Effect: This take over is more or less one Cain uses when he needs to get around. Aphrodite being a female goddess makes Cain's skin become a more smooth, while his hair will grow very long almost to his mid back in a bleach blonde color. While in this form though he is given the gift of disguise. Every post he is able to change one aspect about either his personal looks or his wardrobe. He can only change one at a time but once change will remain that way until he wishes to change it to something else.
Cooldown: 4 Post



Fire Fist
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10, 5 held
Type: Offensive
Element: Fire
Range: Self
Requirements: Take Over Helios
Effect: Cain's fist catch on fire around the tip of his knuckles. The fist can leave first degree burns on contact. If used against a plant or ice based magic defense will gain half a rank in power while being met with a water based will loose a full rank.
Cooldown: 2 Post



Pause
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Offensive
Element:N/A
Range: Range
Requirements: Take Over Magic Chronos
Effect: Chronos magics his time ripple around him even stronger and wider. The ripple will go to 25 meters now and will cause those within the 25 meters to stop moving for 2 seconds.
Cooldown: 5 Post
Cain
Cain

Posts : 20

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Cain's second group of spells Empty Re: Cain's second group of spells

Post by Cain Sat Nov 10, 2012 5:19 pm

bumping approval
Cain
Cain

Posts : 20

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Cain's second group of spells Empty Re: Cain's second group of spells

Post by Cain Tue Nov 13, 2012 6:13 pm

Bumping for approval
Cain
Cain

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Cain's second group of spells Empty Re: Cain's second group of spells

Post by Spitfire Wed Nov 14, 2012 4:36 pm

Sorry to stop you like this (and for not answering you earlier) but spell slots are needed to be bought with EXP to gain more spells. They will be added in ASAP as I am thinking about a reasonable price to put them up as.
Spitfire
Spitfire

Posts : 132

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Cain's second group of spells Left_bar_bleue500/500Cain's second group of spells Empty_bar_bleue  (500/500)

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