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Kisuke Tenshii's White Aura Magic
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Kisuke Tenshii's White Aura Magic
Magic: White Aura
Type: Caster
Element/Aspect: Purity
Description: This aura has a purifying feel to it, being able restore injuries and cure status effects as if they never happened. This aura magic is meant solely for healing any and all injuries, including amputated limbs and broken bones. The reason for the aura being pure white is due to the inner light of the caster. Aura magic's effects work according to the user of said magic, and in this case (Kisuke), the magic is white and meant for healing. Again, being a supportive magic, it can heal and regenerate limbs at higher tiers or even cure status effects. It can also be used to heal allies, not just the user of the magic. Even though it isn't offensive, it can still help the user and his allies keep a fight going. The only strength this magic has though, is that it heals extremely well once mastered. Due to it being only a supportive magic, it can't destroy. It can only heal, restore organic material, and buff allies using the caster's strength. It can't restore inorganic material. An even more specifically, it can't heal and restore plants, just sentient objects (as in animals or people). Though it is great at healing, it can't be used to destroy like other aura magics, making it difficult to fight with as a stand-alone magic, but it can buff others, just not the caster. When buffing someone else, the caster's strength is taken away at at equal cost, but returned upon cancellation of the buffing spell.
Side Effects: When the caster heals himself, the effectiveness is one rank lower rather than fully affective in comparison to using it on anyone but himself. An example would be using a B-rank healing spell. When healing a B-rank wound, the caster's wound is healed in two posts, but another person's wounds are healed within one post. But if the caster wishes to heal a C-rank wound with that same B-rank spell, it would take one post.
Instant Regeneration
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Utility
Element: Purity
Range: Self/Ranged (Within caster's reach)
Requirements: White Aura magic/A wound to heal.
Effect: This spell lets the caster heal all wounds caused by a D-rank or below attack upon touch of the intended target. If the caster is healing himself, then the caster can just cast the spell and they are healed, but the effectiveness is lowered by one rank.
Cooldown: 3 turns
Continuous Restoration
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5)
Type: Utility
Element: Purity
Range: Ranged (20 yards)
Requirements: White Aura magic
Effect: This spell heals anyone the caster chooses within a 20 yard radius (excluding the caster) for half the damage caused by a base-rank attack during every one of the caster's turns. This spell is a continuous spell, so the caster must keep feeding magic into the spell to be able to keep using it. The caster can't us this spell on himself.
Cooldown: 2 turns
Status Nullification
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Utility
Element: Purity
Range: Self/Ranged (Within caster's reach)
Requirements: White Aura magic/A status effect to heal.
Effect: This spell lets the caster neutralize any single status effect (up to C-rank) upon touch of the intended target. If used on the caster, then the caster can just cast the spell for the single status effect to be neutralized, but the effectiveness is lowered by one rank.
Cooldown: 3 turns
Empowerment
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5)
Type: Utility
Element: Purity
Range: Ranged (20 yards)
Requirements: White Aura magic/A bladed weapon.
Effect: This spell utilizes the caster's strength, decreasing it by 20% but at the same time, giving said strength to a single individual (other than the caster). Once the spell is canceled, neutralized, or dismissed, the strength bestowed on the individual is lost and the caster doesn't get the strength back until the end of the thread (upon exiting of the thread).
Cooldown: 2 turns
Purity Blade
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Utility
Element: Purity
Range: Ranged (Within weapon's blade's reach)
Requirements: White Aura magic/A bladed weapon.
Effect: This spell utilizes a bladed weapon that the caster must have in hand. The caster slashes at the target with the bladed weapon, not damaging the target though. Instead, the slash heals the target of all base-ranked wounds. Not usable on the caster.
Cooldown: 4 turns
Type: Caster
Element/Aspect: Purity
Description: This aura has a purifying feel to it, being able restore injuries and cure status effects as if they never happened. This aura magic is meant solely for healing any and all injuries, including amputated limbs and broken bones. The reason for the aura being pure white is due to the inner light of the caster. Aura magic's effects work according to the user of said magic, and in this case (Kisuke), the magic is white and meant for healing. Again, being a supportive magic, it can heal and regenerate limbs at higher tiers or even cure status effects. It can also be used to heal allies, not just the user of the magic. Even though it isn't offensive, it can still help the user and his allies keep a fight going. The only strength this magic has though, is that it heals extremely well once mastered. Due to it being only a supportive magic, it can't destroy. It can only heal, restore organic material, and buff allies using the caster's strength. It can't restore inorganic material. An even more specifically, it can't heal and restore plants, just sentient objects (as in animals or people). Though it is great at healing, it can't be used to destroy like other aura magics, making it difficult to fight with as a stand-alone magic, but it can buff others, just not the caster. When buffing someone else, the caster's strength is taken away at at equal cost, but returned upon cancellation of the buffing spell.
Side Effects: When the caster heals himself, the effectiveness is one rank lower rather than fully affective in comparison to using it on anyone but himself. An example would be using a B-rank healing spell. When healing a B-rank wound, the caster's wound is healed in two posts, but another person's wounds are healed within one post. But if the caster wishes to heal a C-rank wound with that same B-rank spell, it would take one post.
Instant Regeneration
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Utility
Element: Purity
Range: Self/Ranged (Within caster's reach)
Requirements: White Aura magic/A wound to heal.
Effect: This spell lets the caster heal all wounds caused by a D-rank or below attack upon touch of the intended target. If the caster is healing himself, then the caster can just cast the spell and they are healed, but the effectiveness is lowered by one rank.
- healing self:
base level - 1 post - healing other:
base level - 1 post
tier 1 - 3 posts
Cooldown: 3 turns
Continuous Restoration
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5)
Type: Utility
Element: Purity
Range: Ranged (20 yards)
Requirements: White Aura magic
Effect: This spell heals anyone the caster chooses within a 20 yard radius (excluding the caster) for half the damage caused by a base-rank attack during every one of the caster's turns. This spell is a continuous spell, so the caster must keep feeding magic into the spell to be able to keep using it. The caster can't us this spell on himself.
Cooldown: 2 turns
Status Nullification
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Utility
Element: Purity
Range: Self/Ranged (Within caster's reach)
Requirements: White Aura magic/A status effect to heal.
Effect: This spell lets the caster neutralize any single status effect (up to C-rank) upon touch of the intended target. If used on the caster, then the caster can just cast the spell for the single status effect to be neutralized, but the effectiveness is lowered by one rank.
- healing self:
base level - 6 posts
tier 1 - 8 posts - healing other:
base level - 4 post
tier 1 - 6 posts
tier 2 - 8 posts
Cooldown: 3 turns
Empowerment
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5)
Type: Utility
Element: Purity
Range: Ranged (20 yards)
Requirements: White Aura magic/A bladed weapon.
Effect: This spell utilizes the caster's strength, decreasing it by 20% but at the same time, giving said strength to a single individual (other than the caster). Once the spell is canceled, neutralized, or dismissed, the strength bestowed on the individual is lost and the caster doesn't get the strength back until the end of the thread (upon exiting of the thread).
Cooldown: 2 turns
Purity Blade
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Utility
Element: Purity
Range: Ranged (Within weapon's blade's reach)
Requirements: White Aura magic/A bladed weapon.
Effect: This spell utilizes a bladed weapon that the caster must have in hand. The caster slashes at the target with the bladed weapon, not damaging the target though. Instead, the slash heals the target of all base-ranked wounds. Not usable on the caster.
Cooldown: 4 turns
Last edited by Kisuke Tenshii on Fri Feb 22, 2013 9:29 pm; edited 7 times in total
Kisuke Tenshii- Posts : 35
Age : 29
Location : Pelistine City
Magic Sheet
Magic:
(500/500)
Re: Kisuke Tenshii's White Aura Magic
finish bump
Kisuke Tenshii- Posts : 35
Age : 29
Location : Pelistine City
Magic Sheet
Magic:
(500/500)
Re: Kisuke Tenshii's White Aura Magic
magic: I'll allow certain buffs with this magic. However please state specifically that you can not deal damage via this magic.
also, fix the magic names font. >> people iwth poor vision won't be able to read that.
instant regeneration: set it up like this:
healing self:
base level - 1 post
healing other:
base level - 1 post
tier 1 - 3 posts
continuous restoration:
You can never use this spell on yourself(if you do it makes you virtually invincible if you rank it up a few times)
set it up so you can use it on others from a distance and that they have to be within 20 yards of you to keep the spell up.
dizzy blade: when I imagine this spell it feels a little funky. rewrite the description with extra detail so I can imagine it fully and make a final decision.
(the rest is still being reviewed)
also, fix the magic names font. >> people iwth poor vision won't be able to read that.
instant regeneration: set it up like this:
healing self:
base level - 1 post
healing other:
base level - 1 post
tier 1 - 3 posts
continuous restoration:
You can never use this spell on yourself(if you do it makes you virtually invincible if you rank it up a few times)
set it up so you can use it on others from a distance and that they have to be within 20 yards of you to keep the spell up.
dizzy blade: when I imagine this spell it feels a little funky. rewrite the description with extra detail so I can imagine it fully and make a final decision.
(the rest is still being reviewed)
Heero Villenn- Admin
- Posts : 340
Age : 30
Magic Sheet
Magic:
(500/500)
Kisuke Tenshii- Posts : 35
Age : 29
Location : Pelistine City
Magic Sheet
Magic:
(500/500)
Re: Kisuke Tenshii's White Aura Magic
status nullification: set it up the same way as instant regeneration. Since this only relieves status ailments like being stunned it should take a long time to heal at base level and a very short time at a high level.
my suggestion:
used on other: 8 posts
used on self: 12 posts
that's a ball park figure so feel free to play with it however you like.
status eraser: denied. This would make a great upgrade to the status nullification spell though.
dizzy sword: There's on flaw with this. Based on power, you can only heal say a base level injury. So if you were to say, stab someones heart with the sword, there's no way the aura could heal him that fast. Thus he is simply killed and the dizzy effect means nothing. Less fatal but still serious injuries would also apply. So sorry but because of this thought I have to deny this spell.
note: a healing sword slash attack would be great though.
my suggestion:
used on other: 8 posts
used on self: 12 posts
that's a ball park figure so feel free to play with it however you like.
status eraser: denied. This would make a great upgrade to the status nullification spell though.
dizzy sword: There's on flaw with this. Based on power, you can only heal say a base level injury. So if you were to say, stab someones heart with the sword, there's no way the aura could heal him that fast. Thus he is simply killed and the dizzy effect means nothing. Less fatal but still serious injuries would also apply. So sorry but because of this thought I have to deny this spell.
note: a healing sword slash attack would be great though.
Heero Villenn- Admin
- Posts : 340
Age : 30
Magic Sheet
Magic:
(500/500)
Re: Kisuke Tenshii's White Aura Magic
not too sure if i edited it accordingly
the wording was a little confusing
bump
Edit:
re-bump (sort of)
the wording was a little confusing
bump
Edit:
re-bump (sort of)
Kisuke Tenshii- Posts : 35
Age : 29
Location : Pelistine City
Magic Sheet
Magic:
(500/500)
Re: Kisuke Tenshii's White Aura Magic
Enpowerment: 10%. Also, at this level you don't get the power back.
Purity blade: take out the face that the blade strike does damage the wound would be healed anyways. Also, because the healing is almost instantaneous: cooldown of 4 turns.
Purity blade: take out the face that the blade strike does damage the wound would be healed anyways. Also, because the healing is almost instantaneous: cooldown of 4 turns.
Heero Villenn- Admin
- Posts : 340
Age : 30
Magic Sheet
Magic:
(500/500)
Kisuke Tenshii- Posts : 35
Age : 29
Location : Pelistine City
Magic Sheet
Magic:
(500/500)
Re: Kisuke Tenshii's White Aura Magic
alright you good. Have fun with your magic.
Heero Villenn- Admin
- Posts : 340
Age : 30
Magic Sheet
Magic:
(500/500)
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