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Life-Force Necromancy

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Life-Force Necromancy Empty Life-Force Necromancy

Post by Vixen Mon Feb 11, 2013 6:17 am

Name: Necro Mélanger
Type: Caster
Element/Aspect: Undead
Description: Necro Mélanger involves the reanimation and subsequent control of corpses of both magical and non-magical origin. This reanimation and control involves the use of life-force to bind the undead corpse to the user's will rendering them completely and utterly under their control. In addition once under the user's control these undead corpses can be modified, fused together, boosted as well as another things which entails their use by modifying the contracts by means of additional life force. The range of what can be reanimated of corpses vary from small insects to powerful demons with the stronger the reanimated corpse the more life-force that is required to create said contract. In addition the life-force payment requires the blood of whomever is donating their life-force to make the contract with the user's magic being the thing that binds it while a payment can be extracted from other sources not exclusively from the user.
Side Effects: This magic uses up the user's life-force with overuse being enough to kill the user in the process of preforming the magic. Because of this it is rather dangerous seeing as there is no clear way of determining one's lifespan so the user has no idea how much life they have left to spend. The range of life-force spent depends on the power of the creature raised with small non-magical animals being up to hours, non magical humans being up to 1 day, mages being up to months, large magical creatures being up to years, dragons and powerful mages being up to decades and demons and extremely powerful mages being up to centuries. Because of the sheer cost of the magic it is not one that can be used lightly however its power is substantial enough to warrant such use.

Necro Mélanger - Raise
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Utility/Offensive
Element: Undead
Range: 10 meter Radius
Requirements: Blood of the Payment Sacrifice as well as an Undead Corpse to be reanimated.
Effect: This spell enables the user upon having the required materials to initiate the contract for Necro Mélanger once the contract has been made the target glows with a black aura and it is now able to be manipulated by the user in battle while being permanently bent under their will. Those of a magical nature retain their magic allowing the undead minion to use their attacks while being controlled by the user of this technique. Magical undead are raised with half of their magic potential with the rest being only available through other techniques as in death and the loss of their soul their magic power decreases. In it's most basic state Raise can reanimate non magical creatures up to the size of a human infant.
Cooldown: Depends on three conditions:
* 6 Post Cool down if her own lifespan is used as a payment.
* 3 Post Cool down if another's lifespan is used as a payment.

Necro Mélanger - Fuse
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5)
Type: Support
Element: Undead
Range: Self
Requirements: Two or More Undead Minions Required
Effect: This spell enables the user, upon having the required materials, to fuse two of her undead minions together by tweaking the contracts involving the fusion materials allowing the user to create a new variant of undead minion with the abilities of all off the fusion materials combined together. When this technique is activated her eyes begin to pulsate with black energy. This technique can only be used on undead minions within the limit's of Raise and at it's base form can only be activated between two undead minions. Depending on the level it becomes more effective at base level the fusion results in a blob creature comprised of ecto-plasm and organs which doesn't resemble any of the fused materials. Using this spell she can not fuse undead minions Raised higher than the Fuse spell itself.
Cooldown: The Cooldown of this spell likewise varies depending on whether or not its being used in succession on minions that have been fused within the topic. If it is it has an initial cooldown of 2 posts being multiplied by 2 for each additional combination using undead that have already been combined in the topic. If being used on undead that have no been combined in the topic it has no cooldown.

Necro Mélanger - Boost
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Support
Element: Undead
Range: Self
Requirements: Blood of the Payment Sacrifice as well as an Undead Minion to be boosted.
Effect: This spell allows the user to boost the power of their Undead Minion's back to their original strength as well as in some cases past their limits while they were alive by tweaking the contract and pouring more life-force into the contract to permanently strengthen them. When this technique is being used the contact magic circle appears under the undead minion being boosted and boosts them by half a tier.
Cooldown: This technique can be used once per topic for each Undead Minion however depending on how many undead minions the user has it can be used over and over with the only limit being Death from overuse.


Necro Mélanger - Augment
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5)
Type: Utility/Offensive
Element: Undead
Range: Contact/10 meter Radius
Requirements: Blood of the Payment Sacrifice as well as an Undead Corpse to be reanimated.
Effect: This spell links the user's magic to her undead minion using her magic to boost the power of their spells in battle. As long as they are within range. When this is active both of her hands begin to pulsate with energy. Unlike the majority of her spells this uses magic power alone as she is not making any modifications to the contract. Her undead minions now receive a temporary boost to all of their techniques by 1/2 tier.
Cooldown: 5 Posts


Last edited by Vixen on Wed Feb 13, 2013 1:53 am; edited 7 times in total
Vixen
Vixen

Posts : 31
Age : 33
Location : Blitzed out in Ny

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Post by Heero Villenn Tue Feb 12, 2013 12:48 am

raise: alright. So I would suggest raising something specific or getting more specific with what your raising. Such as small animals like squirrels and toads. As this is base level. Only include what it can do at this base level otherwise things get confusing. Love the detail but don't over do it or things get confusing.

fuse: How effective is the fusion and what can you fuse together? At base level the fusion should be extremely incomplete.

boost: Increases power of their attacks by half tier.

augment: Maybe it's just me but this seems like the same thing as boost.

all spells: Cooldowns shouldn't be altered one way or another except for raise. In raises circumstance use this method:

-using your life-span: 6 posts

-using anothers life-span: 3 posts

That makes things simpler.

Heero Villenn
Heero Villenn
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Post by Vixen Tue Feb 12, 2013 1:28 am

Augment is basically a temporary boost while Boost is permanent. Like think of it like Boost is lvling them up while Augment is buffing them.
Vixen
Vixen

Posts : 31
Age : 33
Location : Blitzed out in Ny

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Magic:
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Post by Heero Villenn Tue Feb 12, 2013 1:36 am

Raise: better. Make it the size of a newborn child though. Really, Base level is that useless. the current size would be a good tier 1.

fuse: You forgot to alter this. I need the effectiveness of the fusion.

boost: make it a leveled up version of augment. A permenant increase at base level is to powerful. Plus it would give you two spells without using up spell free spell slots.

Whatever you choose to do Boost is denied.

augment: make it a half tier like I said not 1 tier.
Heero Villenn
Heero Villenn
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Posts : 340
Age : 30

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Post by Vixen Tue Feb 12, 2013 1:49 am

Final Edit
Vixen
Vixen

Posts : 31
Age : 33
Location : Blitzed out in Ny

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Post by Heero Villenn Tue Feb 12, 2013 1:54 am

Raise: APPROVED

Fuse: I don't want the spell to fail (actually I don't want to have to keep up with the 60% number). Just say that the fusion cause a globular mess that doesn't resemble anything of the fusies(or something along those lines). Also, you can only fuse up to two beings at base. That is all.

augment: APPROVED
Heero Villenn
Heero Villenn
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Age : 30

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Post by Heero Villenn Tue Feb 12, 2013 2:25 am

By the power vested in me I deem this magic

Life-Force Necromancy Heero-Approval-Stamp_zps985692ce
Heero Villenn
Heero Villenn
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Post by Vixen Wed Feb 13, 2013 1:14 am

Necro Mélanger -Subjugate
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Utility/Support
Element: Undead
Range: 10 Meter Radius
Requirements: Reanimated Undead Corpse & Blood of Payment Sacrifice
Effect: This spell enables the user upon obtaining the required materials to enslave already reanimated corpses and bind them to her will in order to manipulate them in battle similar to Raise. Unlike the other technique once this contract has been made it is a gamble seeing as the user is enslaving an unknown undead so the abilities they possess are random albeit magical ones being at half their magic potential. However seeing as the Undead corpse is already raised by other means it is far easier to enslave them than it is to Raise them. Due to this in its most basic state Subjugate can enslave non-magical undead up to the size of a rabbit.
Cooldown: Depends on Two conditions:
* 4 Post Cooldown if her own lifespan is used as a payment
* 2 Post Cooldown if another's lifespan is used as a payment
Vixen
Vixen

Posts : 31
Age : 33
Location : Blitzed out in Ny

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Post by Heero Villenn Wed Feb 13, 2013 1:58 am

Life-Force Necromancy Heero-Approval-Stamp_zps985692ce
Heero Villenn
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