We welcome you to Delirium, where things are not what they seem and magic is just the beginning of your adventure.
This is a fairly new site, being only about 2 and a half months old. Our setting takes place about 400 years into the past - x391 being the current year - and dragons freely roam Earthland. While humans and dragons are currently in peace with each other, there is darkness brewing and that fragile line of truce between them might just break soon enough.
Episode One: Bastion, The Ironclad Dragon is now open!
Enjoy your stay, and please...
Stay delirious.
Latest topics
Administrators
Syrena
Erik Cecere
Global Moderators
Heero Villenn
Moderators
Darion Steinheil
Grimm
Word Count
Fairy Tail © belongs to Hiro Mashima
Fairy Tail: Delirium © Spitfire
Fairy Tail: Delirium © Spitfire
Pre-made skin is credited to hitskin.com in forumotion. All other codes for FT: Delirium were taken from various coding sites via google. Said codes and pre-made skin have been edited and modified to suit the needs of the website. Any and all other content (i.e.: posts, applications, stories, plots, etc.) solely belong to their creators and makers of FT: Delirium. Nothing may be taken or used without the owner’s permission, excluding certain situations listed under the Terms of Service and Rules, which are subjected to change without warning.
Purchases (Jinchu)
2 posters
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Purchases (Jinchu)
Crash Mode
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 | 5 every turn after
Type: Offensive/Defensive
Element: N/A
Range: 10 m
Requirements: Crash Magic
Effect: The user focuses their magic outward, creating a very thin crash-magic barrier around their whole body. This barrier is visibly seen as a thin white outer-glow from the user, making an outline of the person. This line offers protection to withstand offensive base spells, requiring a Tier 1 spell or higher to break through it (Can be broken by base spells if 2 or more hit the barrier simultaneously to overload its ability to withstand the force). Coupled with this ability the user can also clearly use the crash barrier for offensive attacks as well. Any physical blow dealt while in this form is to be considered on par with the average base level spell, able to cause harsh bruising and pain on impact.
Cooldown: 3
Detonating Palm
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Offensive/Defensive
Element: N/A
Range: 10 m
Requirements: Crash Magic
Effect: At a chosen given time, the user can palm thrust at their opponent opponent while invoking their magic. If the palm connects, the user can turn their palm ninety degrees inward to disperse the magic from its concentrated blow to a thin film of Crash magic around the target hit with the palm. From there the next thing the target touches (i.e. takes a step, grabs, strikes something) will detonate the energy, sending the target flying directly opposite from the point they touched. The distance they fly back depends on their weight (75lbs and lower 15 ft. 76-150lbs 12 ft. 151+ 9 ft.)
Cooldown: 2
Cost = 1000 Jewels
Total Jewels left over = 2200
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 | 5 every turn after
Type: Offensive/Defensive
Element: N/A
Range: 10 m
Requirements: Crash Magic
Effect: The user focuses their magic outward, creating a very thin crash-magic barrier around their whole body. This barrier is visibly seen as a thin white outer-glow from the user, making an outline of the person. This line offers protection to withstand offensive base spells, requiring a Tier 1 spell or higher to break through it (Can be broken by base spells if 2 or more hit the barrier simultaneously to overload its ability to withstand the force). Coupled with this ability the user can also clearly use the crash barrier for offensive attacks as well. Any physical blow dealt while in this form is to be considered on par with the average base level spell, able to cause harsh bruising and pain on impact.
Cooldown: 3
Detonating Palm
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Offensive/Defensive
Element: N/A
Range: 10 m
Requirements: Crash Magic
Effect: At a chosen given time, the user can palm thrust at their opponent opponent while invoking their magic. If the palm connects, the user can turn their palm ninety degrees inward to disperse the magic from its concentrated blow to a thin film of Crash magic around the target hit with the palm. From there the next thing the target touches (i.e. takes a step, grabs, strikes something) will detonate the energy, sending the target flying directly opposite from the point they touched. The distance they fly back depends on their weight (75lbs and lower 15 ft. 76-150lbs 12 ft. 151+ 9 ft.)
Cooldown: 2
Cost = 1000 Jewels
Total Jewels left over = 2200
Jinchu- D Rank
- Posts : 68
Magic Sheet
Magic:
(500/500)
Re: Purchases (Jinchu)
A P P R O V E D A total of 1000 Jewels have been deducted from your account, and leaving you with 2200 Jewels. |
Game Master- Admin
- Posts : 264
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