We welcome you to Delirium, where things are not what they seem and magic is just the beginning of your adventure.
This is a fairly new site, being only about 2 and a half months old. Our setting takes place about 400 years into the past - x391 being the current year - and dragons freely roam Earthland. While humans and dragons are currently in peace with each other, there is darkness brewing and that fragile line of truce between them might just break soon enough.
Episode One: Bastion, The Ironclad Dragon is now open!
Enjoy your stay, and please...
Stay delirious.
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Chris Heavenfield [Requip: The Mercenary Sigils] WIP
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Chris Heavenfield [Requip: The Mercenary Sigils] WIP
The Mercenary: Buff
[Tier 1] Specialty Sigil - Increase buff percentage to 25%
[Tier 2] Specialty Sigil - Increase buff percentage to 50%
The Mercenary: Burst
[Tier 1] Utility Sigil - Additional flinching effect for 1 second
[Tier 2] Offensive Sigil - Light burst damage
The Mercenary: Power
[Tier 1] Offensive Sigil - Additional Armor & Magic Penetration
[Tier 1] Specialty Sigil - Increase buff percentage to 25%
[Tier 2] Specialty Sigil - Increase buff percentage to 50%
The Mercenary: Burst
[Tier 1] Utility Sigil - Additional flinching effect for 1 second
[Tier 2] Offensive Sigil - Light burst damage
The Mercenary: Power
[Tier 1] Offensive Sigil - Additional Armor & Magic Penetration
- The Mercenary Buff Sigils:
- BASE SPELL INFORMATIONType: Utility
Element: None
Range: Self
Requirements: 1 post duration with requipped item/s.
Effect: When holding any particular item or weapon that he had summoned within the minimum amount of time required for the magical energy to be channeled to his body, he can use it for an additional buff to his very own physical traits. There will be a total of 10% increase as buff to his physical traits as of now. It will continuously drain magic on use but will not stack over the same effectTIER ONETIER TWOTIER THREETIER FOURTIER FIVETIER SIXEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOT
- The Mercenary Burst Sigils:
- BASE SPELL INFORMATIONType: Offensive / Defensive
Element: None
Range: 2 feet radius
Requirements: - The Mercenary: Buff
Effect: With the channeled magical energy to his own body, Chris can decided to use it as a defensive or an offensive means in which a force of magic will be released instantaneously from his own body. Similar to a burst of magic, there will be an aura released with a dark red in color which could potentially send of those near him around a 2 feet radius backwards with a strength of his very own in addition to the buff as its weight of force. It can also break or knockoff magical attacks of the same tier and below which are caught within the radius.
Cooldown: 3 PostsTIER ONETIER TWOTIER THREETIER FOURTIER FIVETIER SIXEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOT
- The Mercenary Power Sigils:
- BASE SPELL INFORMATIONType: Utility / Offensive
Element: None
Range: Self
Requirements: - The Mercenary: Buff; Weapons or items
Effect: If Chris decides to return the channeled magical energy back to any of his weapon, given that the said magical energy does not become a buff, the effectiveness of the said weapon's damage or power output will be increased by half of the total buff percentage. The effect will last up to the last round of the firearm or if its melee weapon such as a knife, the effect will only be used once. Contrary, as the power output of his firearms increase, the rounds per clip of each of his summoned firearm will be decreased by half.
Cooldown: 2 PostsTIER ONETIER TWOTIER THREETIER FOURTIER FIVETIER SIXEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOTEMPTY SLOT
Chris- C Rank
- Posts : 161
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